Introduction to 3D workflows
UI Customization
Session 2: Introduction to modeling
Fundamentals of Polygon modeling
Session 3: Fundamentals of Modeling 1
3ds Max Modifiers
Session 4: Fundamentals of Modeling 2
Modeling workflows
Low-poly modeling
Session 5: Fundamentals of Modeling 3
Applying modeling concepts to Environments
Session 6: Fundamentals of Modeling 4
Asset production techniques
Session 7: Introduction to Materials
Creating Materials for production
Session 8: Texturing and UV workflow
Unwrapping Basic Primitives
Unwrapping and Texturing Assets for Productions
Session 9: Lighting
Introduction to light
Lighting Assets and Environments for Production
Session 10: Rendering
Software and Arnold Rendering
Session 11: Animation 1
Introduction to Animating in 3ds Max
The Graph Editor
Session 12: Animation 2
Animating a Walk Cycle and Bouncing Ball
Available On-Campus