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Blender 3D Short Course

Ready to take your filmmaking skills further? This advanced course will sharpen your storytelling and production expertise.

Course Fee
Next Starting Date
Days
Timings
Duration
AED 4000 excluding VAT
23 February 2026
Mon & Wed
6PM - 9PM
6 weeks
AED 4000 excluding VAT
30 March 2026
Mon & Wed
6PM - 9PM
6 weeks

OVERVIEW

A practical and creative short course focused on 3D modeling, basic animation, and rendering using Blender, one of the world’s leading open-source platforms for 3D content creation. Designed for beginners and creatives with some 3D experience, this course introduces essential modeling workflows, material creation, lighting setups, and animation techniques. Through a structured, hands-on learning process, participants will build professional-quality assets and animations using Blender’s industry-ready toolkit. Ideal for those looking for 3D design training in the UAE, Blender courses in Dubai, or a foundation in animation and rendering.
  • Age 16 and above
  • Beginners interested in 3D design, modeling, and animation
  • Designers looking to expand their skill set into 3D workflows
  • Indie game developers or animators seeking Blender-specific training

Blender 3D

Session 1: Introduction to Blender UI and Customization

  • Overview of 3D workflows, system requirements, and why Blender
  • Navigating and customizing the Blender interface

Session 2: Introduction to Modeling

  • Adding and editing basic objects, understanding vertices, edges, and faces
  • Essential modeling tools and concepts including mesh topology and object vs. mesh distinctions

Session 3: Fundamentals of Modeling 1

  • Using and applying Blender modifiers
  • Key modeling tools such as Knife, Loop Cut, and Bridge Edge Loops

Session 4: Fundamentals of Modeling 2

  • Modeling workflows and low-poly techniques
  • Using proportional editing and snapping for precision

Session 5: Fundamentals of Modeling 3

  • Using brushes and parenting objects for complex modeling

Session 6: Fundamentals of Modeling 4

  • Creating props, environments, and modular assets
  • Exporting models for various platforms including game engines and rendering

Session 7: Introduction to Materials

  • Understanding material nodes and maps
  • Creating realistic materials for production and introduction to texturing

Session 8: Texturing and UV Workflow

  • UV unwrapping basics and texturing assets for production
  • Tips and best practices for UV mapping

Session 9: Lighting

  • Types of lights and lighting techniques in Blender
  • Using render engines, HDRi environments, and three-point lighting setups

Session 10: Rendering

  • Overview of render engines and settings
  • Camera setup, render layers, compositing, and exporting images and animations

Session 11: Animation 1

  • Basics of Blender’s animation system and principles
  • Setting keyframes and using the Graph Editor and Timeline

Session 12: Animation 2

  • Animating walk cycles and bouncing balls
  • Applying principles of timing, arcs, and squash/stretch
  • Refining animations with the Graph Editor and exporting final work

Available On-Campus

 

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