Character Rigging for Games and Film

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Introduction To Character Rigging for Games & Films

Course Fee Duration Days*
AED 2,500 32 hours Mondays and Wednesdays
(Excluding VAT)      
Next Starting Date Qualification Usual Timings*
29 Jun 2020 Character Rigging 6pm - 8pm
Delivery Method  Language  Age group 
Available On-Campus and LIVE Online   English 16+


* These times are based on how the course has been run in the past and are subject to change before each start date.





This program offers an introduction to creating animation friendly rigs for games and film using 3DS Max, starting from rigging simple props to creatures, before advancing to a biped skeleton. For games, Unreal Engine 4 will be used to test the rigs later in the course. Though the course will mostly revolve around creating rigs for games, the same can be applied for film. This is a beginner friendly course that, during the 8 weeks of study,  students will be expected to complete projects and achieve the requirements in order to pass.

Program Learning Outcomes

At the end of this program, you will be able to:

  • Create a variety of rigs within 3DS Max
  • Demonstrate skinning and weight painting abilities within 3DS Max
  • Set up IK/FK joint systems within 3DS Max
  • 3D software to game engine integration for rigs (Unreal Engine 4)