Bachelor of Interactive Animation
The degree will consolidate the students knowledge already gained during the interactive animation diploma programme and further their academic skills. The degree broadens the learning experience beyond the purely vocational type training, by including a wider knowledge base and research-based educational experience. The Bachelor of Interactive Animation programme can only be taken at the various approved SAE degree centres. SAE Dubai is an approved degree center.
Aims
The Bachelor of Interactive Animation comprises the interactive animation diploma plus a second year of degree level studies. This degree is taught and administered by SAE Institute and validated by Middlesex University, London. The degree can be taken over a period of two years as an intensive programme. In these courses students acquire comprehensive skills in computer-generated 3D graphics and animation using the industry’s most widely used 3D software packages. SAE provides an understanding of the systems and equipment used for creating animation and the practical experience in production techniques and design
concepts. Students can also go onto gain expertise in digital animation production and business management, marketing and communications and knowledge of the contemporary ‘infotainment’ industry.
Qualification
Bachelor of Interactive Animation
Degree Entry Requirements
Note: If you are applying from outside the UAE please contact the SAE Institute in your country to confirm your equivalent educational standing or contact SAE directly.
- minimum age 17;
- completion of year 12 high school certificate (HSC) or its equivalent ; or
- mature age students over 21 years; or
- on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the programme.
Degree Duration
24 months full-time (accelerated learning)
Assessment method and award
Practical
Will involve progressive assessment and the submission of studio logs; and
Theoretical
- All BA students must undertake a specialist written
research project; and - Pass and complete all individual degree modules
Award
In order to qualify for the Bachelor degree, candidates need to reach an overall mark of 240 credit points.
Second year direct entry
Graduates who have successfully completed the 1st Year Bachelor of Interactive Animation from other SAE Institutes can continue with the degree at SAE approved degree centers. Graduates with similar qualifications from other Institutions can apply for advanced standing in the degree programme.
More information


The list below shows only the main topics covered during the course. For a complete list please see our curriculums displayed at each SAE location.
| TRIMESTER 1 - First Year |
|---|
DES1101 – Principles of Design
A foundation course in the application of design principles and elements that is fundamental to all design activities. Students will enhance their knowledge and skills to effectively apply these principles and elements as well as critically evaluate their design processes.
DES1102 – Communication Design
This course introduces the key elements of communication that facilitate effective communication on a personal and professional basis. Students will examine communication theories and apply these practically for effective communication particularly within the multimedia and interactive Animation environments.
MED1101- Digital Audio and Video Production
In this course, the theoretical and practical implications of the use of digital video and audio are examined. Students will be provided with a range of skills and theoretical knowledge necessary for the production of digital video and audio.
MED1104 - Fundamentals of Drawing
Students are introduced to the concepts and methodologies of drawing using a variety of media and concentrating on drawing from life, character design and construction.
| TRIMESTER 2 - First Year |
|---|
ANI2204: Modelling Digital Environments
This course introduces students to the concepts and practices used in creating digital environments for use in computer games and film and television. Students will create complete animated interior/exterior set walkthrough using animation techniques and define relationship between characters and their environment .
ANI3306: Advanced Character Animation
This course builds on ANI2201: Advanced 2D Animation, and ANI2202: Advanced 3D Animation, and INT1201: Narrative and Character Development, and emphasizes acting as a tool of studying and creating animated performances. Theories on character personality, expression, emotional responses, empathy, motivation and non-verbal acting will be studied through classroom exercises and the examination of classic animated and live action films, and then applied to an animated character. Further exploration of the twelve principles of animation will also be demonstrated and discussed. The underlying psychology and physiology of emotional responses will be explored in depth.
NEM3302: The Business of New Media
Ensures students gain an understanding of the concepts that underlie successful business and marketing strategies, with particular emphasis placed on professional practice and the financial and logistical requirements for establishing a small business in the new media industry.
| TRIMESTER 3 - First Year |
|---|
INT2202 - Scripting & Storyboarding
This course will introduce students to the concepts and practices of developing and actualising scripts and storyboards for projects in many media. The use of scripts, storyboards and animatics for different purposes and outcomes will also be examined and applied.DES2202: Game Level Design
Students are introduced to key theories, concepts, and methodologies of designing effective levels for a variety of different game types. Students examine the processes and issues involved. Students will undertake and report on research they have done, as well as produce examples of level design.
ANI2201: Advanced 2D Animation
This course builds on MED1102: Principles of 2D Animation and focuses on the development of advanced 2D animation skills. Students will develop character animation techniques, use sound to enhance animation, and develop knowledge and skills in character drawing, depicting weight and motion, keyframe animation, in betweening, and lip-synching.
ANI2202: Advanced 3D Animation
This course builds on MED1103: Principles of 3D Modelling and focuses on the design of 3D character set-ups, the fundamentals of lighting, lip-synching and composition and advances the traditional animation principles as applied to 3D animation.
Exit Point after 3 Trimesters with a Diploma of Interactive Animation
2nd Year Bachelor of Interactive Animation
| TRIMESTER 4 - Second year |
|---|
NEM2201 - Managing New Media Projects
Examines a range of theories, concepts and methodologies for the effective project management of large-scale New Media projects. Students will be exposed to a range of industry standard tools available for the planning, tracking and overall management of such projects.
NEM2204 - New Media Business Compliance
- With increasing global and local competition, new media businesses are required to meet various and complex standards of compliance. This course will inform students in the strategic areas of legal compliance and quality compliance. This course gives students the skills needed to:
- • Understand the wide range of legal issues affecting the New Media industry including information security, copyright, intellectual property and application development.
- • Critically review and evaluate New Media projects to ensure a quality product and a quality process. Testing and the implementation of standards will be addressed as well as quality assurance models
ANI2203: Interactive Animation
This course explores the creation of interactive animation for games and simulations. It examines user expectations and human-computer interaction, looking at the most effective methods of creating animation event base.
| TRIMESTER 5 - Second year |
|---|
ANI2204: Modelling Digital Environments
This course introduces students to the concepts and practices used in creating digital environments for use in computer games and film and television. Students will create complete animated interior/exterior set walkthrough using animation techniques and define relationship between characters and their environment .
ANI3306: Advanced Character Animation
This course builds on ANI2201: Advanced 2D Animation, and ANI2202: Advanced 3D Animation, and INT1201: Narrative and Character Development, and emphasizes acting as a tool of studying and creating animated performances. Theories on character personality, expression, emotional responses, empathy, motivation and non-verbal acting will be studied through classroom exercises and the examination of classic animated and live action films, and then applied to an animated character. Further exploration of the twelve principles of animation will also be demonstrated and discussed. The underlying psychology and physiology of emotional responses will be explored in depth.
NEM3302: The Business of New Media
Ensures students gain an understanding of the concepts that underlie successful business and marketing strategies, with particular emphasis placed on professional practice and the financial and logistical requirements for establishing a small business in the new media industry.
| TRIMESTER 6 - Second year |
|---|
IEP3302: Interactive Animation Project Production
Requires students to complete the production of a client-driven entertainment project, incorporating the key elements from their field of study. Students are to maintain a record of their work and produce a report and presentation of their production outcomes.
NEM3305: New Media Internship
Enables students to examine and analyse first-hand the business methodologies, communication models, production work-flows and design strategies used specifically in the New Media industry. Students will also gain an understanding of the concepts that underlie successful business and marketing strategies, with a particular emphasis placed on professional practice..



